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Beginner · 8 phases · 112 lessons · Free

Data Structures & Algorithms for Career Switch

Crack coding interviews with this week-by-week DSA roadmap: complexity, arrays, trees, graphs, and dynamic programming. (8 phases, 112 lessons, free).

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Phase 1: Array and String Mastery

  1. Array Fundamentals

    Create, index, and modify arrays in your chosen language while analyzing time complexity of basic access patterns.

  2. String Essentials

    Manipulate string immutability, slicing, and concatenation to understand performance implications for text processing.

  3. Two Pointer Technique

    Solve palindrome checks and pair-sum problems by moving left and right indices toward each other in linear time.

  4. Sliding Window Fixed

    Calculate maximum subarray sums of fixed length using a rolling window to avoid nested loop overhead.

  5. Sliding Window Variable

    Find longest substrings meeting dynamic constraints by expanding and contracting window boundaries conditionally.

  6. Prefix Sum Arrays

    Precompute cumulative sums to answer range-sum queries in constant time for static datasets.

  7. Hash Map Frequency

    Count element occurrences and detect duplicates using hash maps for O(1) average lookup performance.

  8. In Place Reversal

    Reverse arrays and string character arrays using constant extra space by swapping symmetric positions.

  9. In Place Partition

    Rearrange array elements around a pivot value using Dutch National Flag partitioning logic.

  10. Matrix Traversal

    Navigate 2D grids in spiral, diagonal, and layer-by-layer orders while maintaining boundary conditions.

  11. String Pattern Matching

    Implement Knuth-Morris-Pratt prefix table construction to achieve linear-time substring search.

  12. Array Compression

    Apply run-length encoding and coordinate compression to reduce storage for repetitive or sparse data.

  13. Interval Merging

    Sort and merge overlapping time intervals to produce a minimal set of non-overlapping ranges.

  14. Build Text Analyzer

    Construct a CLI tool that ingests a text file and reports word frequencies, longest unique substring, and palindrome counts using optimized array and string algorithms.

Phase 2: Linked List Implementation

  1. Node Structure Design

    Define a Node class with data and next pointer fields to represent a single list element.

  2. List Class Foundation

    Create a LinkedList class with a head reference and size counter for basic list management.

  3. Append Operation

    Implement adding nodes to the end of the list while maintaining correct pointer chains.

  4. Prepend Operation

    Implement inserting nodes at the beginning of the list with proper head pointer updates.

  5. Traversal Technique

    Write iterative traversal logic to visit every node for reading or display purposes.

  6. Search by Value

    Implement linear search to locate the first node containing a target value.

  7. Insert at Position

    Insert a new node at a specific zero-based index by relinking predecessor and successor nodes.

  8. Delete by Value

    Remove the first occurrence of a value by bypassing the target node and handling head deletion.

  9. Delete at Position

    Remove a node at a given index with boundary checks and pointer updates for adjacent nodes.

  10. Reverse Iterative

    Reverse the entire list in place using three-pointer iteration to flip next pointers.

  11. Middle Node Detection

    Find the middle node in a single pass using slow and fast pointer advancement.

  12. Cycle Detection

    Determine if the list contains a cycle using Floyd's Tortoise and Hare algorithm.

  13. Merge Sorted Lists

    Combine two sorted linked lists into a new sorted list by splicing existing nodes.

  14. Build Music Playlist Manager

    Construct a playlist application using the linked list to add, remove, reorder, and play tracks dynamically.

Phase 3: Stack and Queue Mechanics

  1. Stack Fundamentals

    Explain LIFO behavior and identify real-world scenarios where stack operations apply.

  2. Stack Array Implementation

    Build a stack class using a dynamic array with push, pop, and peek methods.

  3. Stack Linked List Implementation

    Construct a stack using a singly linked list to compare memory trade-offs with array approach.

  4. Balanced Parentheses Checker

    Implement an algorithm that validates matching brackets in expressions using a stack.

  5. Expression Evaluation

    Convert infix arithmetic expressions to postfix notation and evaluate them with a stack.

  6. Queue Fundamentals

    Describe FIFO behavior and recognize use cases requiring ordered processing.

  7. Queue Array Implementation

    Create a circular queue using a fixed-size array with enqueue, dequeue, and front operations.

  8. Queue Linked List Implementation

    Develop a queue with a singly linked list maintaining head and tail pointers for O(1) operations.

  9. Deque Implementation

    Build a double-ended queue supporting insertion and removal at both front and rear.

  10. Stack With Min Tracking

    Design a stack that returns the minimum element in constant time using auxiliary storage.

  11. Queue With Two Stacks

    Simulate queue behavior using two stack instances to understand structural relationships.

  12. Sliding Window Maximum

    Solve the maximum of all subarrays of size k using a deque for optimal linear time.

  13. Task Scheduler Simulation

    Model a CPU task scheduler processing jobs with priorities using queue-based logic.

  14. Browser History Manager

    Build a complete browser history system with back, forward, and visit functionality using dual stacks.

Phase 4: Hash Table Techniques

  1. Hash Function Fundamentals

    Implement basic hash functions for strings and integers to understand key-to-index mapping and collision inevitability.

  2. Direct Address Table

    Build a direct-address table for small integer key ranges to experience O(1) access without hashing complexity.

  3. Chaining Collision Resolution

    Implement a hash table using separate chaining with linked lists to handle collisions dynamically.

  4. Open Addressing Linear Probing

    Implement linear probing collision resolution and analyze clustering effects on lookup performance.

  5. Quadratic and Double Hashing

    Implement quadratic probing and double hashing to reduce primary and secondary clustering in open addressing.

  6. Dynamic Resizing Strategies

    Implement automatic resizing with rehashing to maintain load factor thresholds and amortized O(1) operations.

  7. Custom Key Hashing

    Design hash functions for custom objects by combining field hashes and implementing equality contracts.

  8. Hash Set Implementation

    Build a HashSet data structure from scratch using open addressing with tombstone deletion handling.

  9. Hash Map Implementation

    Build a complete HashMap supporting key-value operations, iteration, and entry replacement semantics.

  10. Frequency Counter Patterns

    Solve frequency analysis problems using hash maps to count elements, find duplicates, and identify modes.

  11. Two Sum Lookup Technique

    Apply hash map complement lookup to solve Two Sum and variants in O(n) time versus O(n²) brute force.

  12. Subarray Sum Problems

    Use prefix sums with hash maps to solve subarray sum equals k and maximum length subarray problems.

  13. Anagram Grouping Application

    Group anagrams using sorted strings as hash keys to practice composite key generation and bucket collection.

  14. LRU Cache Capstone

    Build a production-ready LRU cache combining hash map O(1) lookup with doubly linked list O(1) reordering for eviction policy.

Phase 5: Tree Traversal Patterns

  1. Tree Node Structure

    Define a binary tree node class with value, left, and right pointers to represent hierarchical data in memory.

  2. Recursive Preorder Traversal

    Implement depth-first preorder traversal recursively to process root before subtrees for tree cloning and serialization tasks.

  3. Recursive Inorder Traversal

    Implement depth-first inorder traversal recursively to retrieve nodes in sorted order from binary search trees.

  4. Recursive Postorder Traversal

    Implement depth-first postorder traversal recursively to process children before parents for tree deletion and height calculation.

  5. Iterative Preorder Traversal

    Convert recursive preorder to an explicit stack-based implementation to avoid call stack limits on deep trees.

  6. Iterative Inorder Traversal

    Implement iterative inorder traversal using a stack to simulate the call stack and enable pause-resume iteration.

  7. Iterative Postorder Traversal

    Implement iterative postorder traversal with a single stack and previous pointer to handle the non-trivial visit order efficiently.

  8. Level Order Traversal

    Traverse trees breadth-first using a queue to process nodes level by level for shortest path and minimum depth problems.

  9. Level Order With Depth Tracking

    Capture depth information during level order traversal to solve level-average and right-side-view problems.

  10. Zigzag Level Order

    Alternate traversal direction per level using a deque to produce zigzag output for spiral tree printing.

  11. Path Sum Root To Leaf

    Use preorder traversal with path accumulation to find all root-to-leaf paths matching a target sum.

  12. Lowest Common Ancestor

    Apply postorder traversal logic to identify the lowest common ancestor of two nodes in a binary tree.

  13. Serialize Deserialize Tree

    Combine preorder traversal with null markers to serialize a tree to a string and reconstruct it accurately.

  14. Build Binary Tree From Traversals

    Reconstruct a unique binary tree from preorder and inorder sequences using recursive partitioning and index mapping.

Phase 6: Sorting Algorithm Internals

  1. Sorting Fundamentals

    Classify sorting algorithms by stability, memory usage, and time complexity to select the right tool for a given problem.

  2. Bubble Sort Implementation

    Implement Bubble Sort with an early-exit optimization and measure its quadratic runtime on sample datasets.

  3. Selection Sort Mechanics

    Code Selection Sort to minimize write operations and verify its performance profile against Bubble Sort.

  4. Insertion Sort Adaptation

    Build Insertion Sort that efficiently handles nearly sorted data and serves as a base for hybrid algorithms.

  5. Shell Sort Gaps

    Implement Shell Sort using the Knuth gap sequence to improve Insertion Sort performance on medium arrays.

  6. Merge Sort Recursion

    Construct a top-down Merge Sort with a shared auxiliary array to achieve stable O(n log n) sorting.

  7. Iterative Merge Sort

    Convert recursive Merge Sort to a bottom-up iterative version to eliminate call-stack overhead.

  8. Quick Sort Partitioning

    Implement Lomuto and Hoare partition schemes and compare their swap counts on duplicate-heavy data.

  9. Quick Sort Optimization

    Add median-of-three pivot selection and Insertion Sort cutoff to harden Quick Sort against worst-case inputs.

  10. Heap Sort Construction

    Build Heap Sort by implementing sift-down heapify and in-place extraction for guaranteed O(n log n) performance.

  11. Counting Sort Range

    Implement Counting Sort for integer keys with a known range to achieve linear time sorting.

  12. Radix Sort Digits

    Compose LSD Radix Sort using Counting Sort as a stable subroutine to sort integers in linear time.

  13. Hybrid Sort Design

    Create an Introsort variant that switches between Quick Sort, Heap Sort, and Insertion Sort based on recursion depth.

  14. Sorting Benchmark Suite

    Build a benchmarking harness to compare all implemented sorts across random, sorted, reverse, and duplicate datasets.

Phase 7: Graph Search Strategies

  1. Graph Representation

    Implement adjacency list and matrix structures to model real-world networks like social connections or transit maps.

  2. Depth First Search

    Code recursive and iterative DFS to traverse graphs and detect cycles in dependency graphs.

  3. Breadth First Search

    Implement BFS using a queue to find shortest paths in unweighted networks like friendship degrees.

  4. Search Comparison

    Benchmark DFS and BFS on memory usage and path optimality for maze solving scenarios.

  5. Connected Components

    Identify isolated clusters in undirected graphs using traversal to analyze network fragmentation.

  6. Topological Sort

    Order tasks with dependencies using Kahn's algorithm to generate valid build sequences.

  7. Cycle Detection

    Detect circular dependencies in directed graphs using DFS colors to prevent deadlock in schedulers.

  8. Bipartite Verification

    Check two-colorability with BFS to validate matching constraints in job assignment problems.

  9. Grid Navigation

    Apply BFS on implicit grid graphs to compute minimum moves in puzzle games with obstacles.

  10. Dijkstra Algorithm

    Implement priority-queue Dijkstra to find shortest weighted paths in road networks with positive distances.

  11. A Star Search

    Integrate heuristic functions with Dijkstra to accelerate pathfinding in game maps and robotics.

  12. Minimum Spanning Tree

    Build Prim's algorithm with heaps to design cost-optimal infrastructure networks like cable layouts.

  13. Network Flow Basics

    Implement Edmonds-Karp to compute maximum throughput in transportation or bandwidth allocation systems.

  14. Graph Search Capstone

    Develop a route planner combining A* search and real-time traffic weights for multi-stop delivery optimization.

Phase 8: Dynamic Programming Solutions

  1. Overlapping Subproblems

    Identify overlapping subproblems in recursive solutions to recognize when dynamic programming applies.

  2. Memoization Technique

    Implement top-down memoization to optimize recursive Fibonacci and factorial calculations.

  3. Tabulation Basics

    Convert memoized recursive solutions into bottom-up iterative approaches using tables.

  4. Climbing Stairs Problem

    Solve the climbing stairs problem using both memoization and tabulation to compare approaches.

  5. House Robber Decision

    Apply dynamic programming to maximize robbery profit while avoiding adjacent houses.

  6. Coin Change Combinations

    Compute minimum coins needed for a target amount using bottom-up tabulation.

  7. Longest Increasing Subsequence

    Determine the length of the longest strictly increasing subsequence in an array.

  8. Edit Distance Calculation

    Calculate minimum edit operations to convert one string into another using a 2D DP table.

  9. Knapsack Problem

    Solve the 0/1 knapsack problem to maximize value within a weight constraint.

  10. Unique Paths Grid

    Count unique paths in a grid with obstacles using dynamic programming on a 2D matrix.

  11. Decode Ways String

    Determine the number of ways to decode a digit string into letters using DP state transitions.

  12. Maximum Subarray Product

    Find the maximum product subarray by tracking both maximum and minimum products at each step.

  13. DP Pattern Recognition

    Classify unseen problems as suitable for memoization, tabulation, or greedy approaches based on structure.

  14. Interview DP Challenge

    Solve a timed dynamic programming problem under simulated interview conditions with clean code and explanation.

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