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Beginner · 2 phases · 8 lessons · Free

Python Fundamentals for Hobbyists

A two-week, hands-on introduction to Python programming designed for beginners learning as a hobby. Each phase builds a working artifact through guided inquiry and visual-first concept introduction, balancing theory with practical implementation in 30-minute daily sessions.

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Phase 1: Python Foundations

  1. Python Environment Setup

    Configure a working Python development environment by installing Python, selecting an editor, and verifying execution of a first script, establishing the essential toolchain for all subsequent coding.

  2. Variables and Data Types

    Distinguish between core data types (integers, floats, strings, booleans) and demonstrate variable assignment, dynamic typing, and type inspection to manipulate and store information in memory.

  3. Control Flow Basics

    Implement conditional branching with if, elif, and else statements and construct definite and indefinite loops using for and while to direct program execution paths based on logical conditions.

  4. Mini Calculator Project

    Synthesize environment setup, variables, data types, and control flow into a functional command-line calculator that accepts user input, performs arithmetic operations, handles invalid entries, and repeats until the user

Phase 2: Interactive Programs

  1. User Input Basics

    Implement a program that prompts for and captures user text input using input(), then immediately echoes it back to demonstrate the input-output cycle.

  2. Input Type Conversion

    Build a calculator that reads two numbers as strings, converts them to numeric types with int() and float(), performs arithmetic, and prints the result to show type handling.

  3. Conditional Logic

    Create a decision-making program that uses if, elif, and else to classify user-provided numbers as positive, negative, or zero, illustrating boolean evaluation and branching.

  4. Interactive Number Guessing Game

    Assemble a complete guessing game that generates a random target, loops until the user guesses correctly, provides high/low feedback, tracks attempts, and announces victory — integrating input, conversion, conditionals,

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